I'm a MS student in computer science highly interested in physically based rendering. I'm currently diving into the contributions of Deep Learning to the field of physically based rendering. I look forward to the day when people can enjoy an overwhelmingly realistic & interactive world built on computer graphics such as animations, VFX, games, and XR! Feel free to contact me through email.
Research Interest
Ray Tracing, Physically Based Rendering, Computer Vision, Deep Learning
News
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Oct 2021 - I got acknowledged by Seonghyeon Ye for helping out writing the paper that is accepted to EMNLP 2021.
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Aug 2021 - I will pursue my research as a MS student of SGVR lab! My field of research covers physically-based rendering and deep learning
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Jun 2021 - I have been accepted to KAIST Graduate School of Computer Science! I'll pursue my study and research in realistic rendering!
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Dec 2020 - My thesis got selected as an Undergraduate Research Program till 2021 Winter~Spring! My research will be funded for 6 months.
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Nov 2020 - I got promoted to Research Intern at SGVR lab! I will be studying rendering, especially real-time Monte-Carlo ray tracing.
Education
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MS, Computer Sciene, KAIST (Aug 2021 ~ )
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BS, Computer Science, Minor in Electrical Engineering, KAIST (Mar 2017 ~ Aug 2021)
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Cum Laude (3.81/4.3)
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Korea Science Academy of KAIST (Feb 2014 ~ Feb 2017)
Experience
Quality Assurance Intern @SK Hynix (Dec 2018 ~ Feb 2019)
Scholarships and Awards
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Excellence award in Undergraduate Research Program in KAIST (2021)
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Korea Presidential Science Scholarship ($10K per year) (2017~2020)
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SK Hynix Scholarship ($10K per year, guaranteed employment) (2019~)
Korea National Representative of APAO (Asia-Pacific Astronomy Olympiad) (2013, 2015)
Teaching
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Teaching Assistant, Data Structure (CS206), Spring 2022
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Teaching Assistant, Interactive Computer Graphics (CS482), Fall 2021
Projects
Coming Soon~
Please visit by github for more information!