I'm a MS student in computer science highly interested in physically based rendering. I'm currently diving into the contributions of Deep Learning to the field of physically based rendering. I look forward to the day when people can enjoy an overwhelmingly realistic & interactive world built on computer graphics such as animations, VFX, games, and XR! Feel free to contact me through email.
Ray Tracing, Physically Based Rendering, Computer Vision, Deep Learning
Jun 2021 - I have been accepted to KAIST Graduate School of Computer Science! I'll pursue my study and research in realistic rendering!
Dec 2020 - My thesis got selected as an Undergraduate Research Program till 2021 Winter~Spring! My research will be funded for 6 months.
MS, Computer Sciene, KAIST (Aug 2021 ~ )
BS, Computer Science, Minor in Electrical Engineering, KAIST (Mar 2017 ~ Aug 2021)
Cum Laude (3.81/4.3)
Korea Science Academy of KAIST (Feb 2014 ~ Feb 2017)
Scholarships and Awards
Excellence award in Undergraduate Research Program in KAIST (2021)
Korea Presidential Science Scholarship ($10K per year) (2017~2020)
SK Hynix Scholarship ($10K per year, guaranteed employment) (2019~)
Korea National Representative of APAO (Asia-Pacific Astronomy Olympiad) (2013, 2015)
Teaching Assistant, Interactive Computer Graphics (CS482), Fall 2021
Please visit by github for more information!